module LN
{


	item NWMFIngotMag
    {
	    DisplayName = How to Craft a Military Grade Steel Ingots,
		DisplayCategory = SkillBook,
		ItemType = base:literature,
		Weight = 0.35,
		Icon = MilIngotMagIcon,
		BoredomChange = -10,
        StressChange = -10,
		LearnedRecipes = Cast Military Grade Steel Ingot;,
		StaticModel = Magazine,
		WorldStaticModel = LN.NWMFingotMag_Ground,
		Tags = base:magazine,
    }
	item NWMFcommonMag
    {
	    DisplayName = Standard N.W.M.F. Weaponry,
		DisplayCategory = SkillBook,
		ItemType = base:literature,
		Weight = 0.35,
		Icon = NWMFcommonMagIcon,
		BoredomChange = -10,
        StressChange = -10,
		LearnedRecipes = Forge Standard Large Blade;Forge Standard Medium Blade;Forge Standard Small Blade;Craft Standard Small Handle;Craft Standard Medium Handle;Craft Standard Large Handle;Assemble Infantry Machete;Assemble Field Shovel;Assemble Combat Knife;Assemble Provisional Spear,
		StaticModel = Magazine,
		WorldStaticModel = LN.NWMFcommonMag_Ground,
		Tags = base:magazine,
    }

	item NWMFadvancedMag
    {
	    DisplayName = Advanced N.W.M.F. Weaponry,
		DisplayCategory = SkillBook,
		ItemType = base:literature,
	 	Weight = 0.35,
		Icon = NWMFcommonMagIcon,
		BoredomChange = -10,
        StressChange = -10,
		LearnedRecipes = Forge Advanced Large Blade;Forge Advanced Medium Blade;Forge Advanced Small Blade;Craft Advanced Small Handle;Craft Advanced Medium Handle;Craft Advanced Large Handle;Assemble Guardians Claw;Assemble Frontline;Assemble Blunt Trauma;Assemble Bloody Demise,
		StaticModel = Magazine,
		WorldStaticModel = LN.NWMFadvancedMag_Ground,
		Tags = base:magazine,
    }

         item NWMFrepairkit
    {
	DisplayName = Advanced Weapon Repair Kit,
        DisplayCategory = Material,
        ItemType = base:drainable,
        Weight = 1.5,
        WeightEmpty = 0.2,
        Icon = NW_repairkit,
        ConsolidateOption = ContextMenu_Merge,
        MetalValue = 10.0,
        UseDelta = 0.20,
        UseWhileEquipped = false,
        WorldStaticModel = LN.NWMFrepairkit_Ground,
    }


    item Military_Grade_Steel_Ingot
    {
	DisplayName= Military Grade Steel Ingot,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_MilGradeSingot,
        WorldStaticModel = NW_MilGradeSingot,
        Weight = 2.0,
        Icon = NW_MilGradeSingotIcon,
        Tags = base:hasmetal;base:steelmaterial;base:ingot,
        needTobeLearn = true,
    }	


    item Field_Shovel_NWMF
    {
        DisplayName= Field Shovel |N.W.M.F.|,
	DisplayCategory = WeaponCrafted,
        ItemType = base:weapon,
        Weight = 2.0,
        needTobeLearn = true,
        Icon = NW_Milshovel,
        AttachmentType = Sword,
        BreakSound = EntrenchingToolBreak,
        Categories = base:smallblunt,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 18,
        CritDmgMultiplier = 5.0,
        CriticalChance = 15.0,
        EquipSound = EntrenchingToolEquip,
        UnequipSound = EntrenchingToolUnequip,
        DamageCategory = Slash,
        DamageMakeHole = false,
        DoorDamage = 12,
        DoorHitSound = EntrenchingToolHit,
        HitFloorSound = EntrenchingToolHit,
        HitSound = EntrenchingToolHit,
        IdleAnim = Idle_Weapon2,
        ImpactSound = EntrenchingToolHit,
        KnockBackOnNoDeath = false,
        MetalValue = 60.0,
        MaxDamage = 1.8,
        MaxHitcount = 2,
        MaxRange = 1.20,
        MinAngle = 0.75,
        MinDamage = 1.0,
        MinRange = 0.50,
        MinimumSwingtime = 2.0,
        PushBackMod = 0.3,
        RunAnim = Run_Weapon2,
        SplatBloodOnNoDeath = false,
        SplatNumber = 1,
        SubCategory = Swinging,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Bat,
        SwingSound = EntrenchingToolSwing,
        Swingtime = 3.5,
        TreeDamage = 10,
        TwoHandWeapon = false,
        WeaponSprite = LN.NW_NVMWshovel,
        DigType = Trowel,
        Tags = smallblunt;cutplant;clearashes;diggrave;digplow;takedirt,
    }

    item Stack_Of_Military_Grade_Steel_Ingots
    {
        DisplayName= Stack Of Military Grade Steel Ingots,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_MilGradeSingot5stack,
        WorldStaticModel = NW_MilGradeSingot5stack,
        Weight = 5.0,
        Icon = NW_5StackMilGradeSingotIcon,
        Tags = base:hasmetal;base:steelmaterial;base:ingot,
        needTobeLearn = true,
    }

    item Standard_Medium_Handle_NWMF
    {
        DisplayName= Standard Medium Handle |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcmediumhandle,
        WorldStaticModel = NW_Milcmediumhandle,
        Weight = 0.80,
        WeightEmpty = 0.01,
        Icon = NW_Milcmediumhandle,
        needTobeLearn = true,
    }

    item Advanced_Medium_Handle_NWMF
    {
        DisplayName= Advanced Medium Handle |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcmediumhandle,
        WorldStaticModel = NW_Milcmediumhandle,
        Weight = 0.80,
        WeightEmpty = 0.01,
        Icon = NW_Milcmediumhandle,
        needTobeLearn = true,
    }

    item Standard_Small_Handle_NWMF
    {
        DisplayName= Standard Small Handle |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcsmallhandle,
        WorldStaticModel = NW_Milcsmallhandle,
        Weight = 0.50,
        WeightEmpty = 0.01,
        Icon = NW_Milcsmallhandle,
        needTobeLearn = true,
    }

    item Advanced_Small_Handle_NWMF
    {
        DisplayName= Advanced Small Handle |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcsmallhandle,
        WorldStaticModel = NW_Milcsmallhandle,
        Weight = 0.50,
        WeightEmpty = 0.01,
        Icon = NW_Milcsmallhandle,
        needTobeLearn = true,
    }

    item Standard_Large_Handle_NWMF
    {
        DisplayName= Standard Large Handle |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milclargehandle,
        WorldStaticModel = NW_Milclargehandle,
        Weight = 1.00,
        WeightEmpty = 0.01,
        Icon = NW_Milclargehandle,
        needTobeLearn = true,
    }

    item Advanced_Large_Handle_NWMF
    {
        DisplayName= Advanced Large Handle |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milclargehandle,
        WorldStaticModel = NW_Milclargehandle,
        Weight = 1.00,
        WeightEmpty = 0.01,
        Icon = NW_Milclargehandle,
        needTobeLearn = true,
    }

    item Standard_Small_Blade_NWMF
    {
        DisplayName= Standard Small Blade |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcsmallblade,
        WorldStaticModel = NW_Milcsmallblade,
        Weight = 0.60,
        WeightEmpty = 0.01,
        Icon = NW_Milcsmallblade,
        needTobeLearn = true,
    }

    item Advanced_Small_Blade_NWMF
    {
        DisplayName= Advanced Small Blade |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcsmallblade,
        WorldStaticModel = NW_Milcsmallblade,
        Weight = 0.60,
        WeightEmpty = 0.01,
        Icon = NW_Milcsmallblade,
        needTobeLearn = true,
    }

    item Standard_Medium_Blade_NWMF
    {
        DisplayName= Standard Medium Blade |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcmediumblade,
        WorldStaticModel = NW_Milcmediumblade,
        Weight = 1.00,
        WeightEmpty = 0.01,
        Icon = NW_Milcmediumblade,
        needTobeLearn = true,
    }

    item Advanced_Medium_Blade_NWMF
    {
        DisplayName= Advanced Medium Blade |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milcmediumblade,
        WorldStaticModel = NW_Milcmediumblade,
        Weight = 1.00,
        WeightEmpty = 0.01,
        Icon = NW_Milcmediumblade,
        needTobeLearn = true,
    }

    item Standard_Large_Blade_NWMF
    {
        DisplayName= Standard Large Blade |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milclargeblade,
        WorldStaticModel = NW_Milclargeblade,
        Weight = 1.50,
        WeightEmpty = 0.01,
        Icon = NW_Milclargeblade,
        needTobeLearn = true,
    }

    item Advanced_Large_Blade_NWMF
    {
        DisplayName= Advanced Large Blade |N.W.M.F.|,
        DisplayCategory = Material,
        ItemType = base:normal,
        StaticModel = NW_Milclargeblade,
        WorldStaticModel = NW_Milclargeblade,
        Weight = 1.50,
        WeightEmpty = 0.01,
        Icon = NW_Milclargeblade,
        needTobeLearn = true,
    }

    item Frontline_NWMF
    {
	DisplayName= Frontline |N.W.M.F.|,
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 2.0,
        Icon = NW_Milkatana,
        needTobeLearn = true,
        AttachmentType = BigBlade,
        BaseSpeed = 1.1,
        BreakSound = KatanaBreak,
        Categories = LongBlade,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 12,
        CritDmgMultiplier = 6.0,
        CriticalChance = 40.0,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 15,
        DoorHitSound = KatanaHit,
        DropSound = KatanaDrop,
        HitAngleMod = -30.0,
        HitFloorSound = KatanaHit,
        HitSound = KatanaHit,
        ImpactSound = KatanaHit,
        KnockBackOnNoDeath = true,
        EnduranceMod = 0.8,
        KnockdownMod = 0.0,
        MetalValue = 60.0,
        MaxDamage = 4.0,
        MaxHitcount = 3,
        MaxRange = 1.4,
        MinAngle = 0.75,
        MinDamage = 2.0,
        MinRange = 0.61,
        MinimumSwingtime = 2.75,
        PushBackMod = 0.5,
        RunAnim = Run_Weapon2,
        SubCategory = Swinging,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Bat,
        SwingSound = KatanaSwing,
        Swingtime = 2.75,
        Tags = IgnoreZombieDensity;HasMetal;base:sharpenable,
        TreeDamage = 2,
        TwoHandWeapon = true,
        Sharpness = 1.0,
        WeaponLength = 0.4,
        WeaponSprite = LN.NW_NVMWkatana,

    }

    item Combat_Knife_NWMF
    {
        DisplayName= Combat Knife |N.W.M.F.|,
        DisplayCategory = WeaponCrafted,
        ItemType = base:weapon,
        Weight = 1.0,
        needTobeLearn = true,
        Icon = NW_Milknife,
        AimingMod = 0.8,
        AttachmentType = Knife,
        BreakSound = FightingKnifeBreak,
        Categories = base:smallblade,
        CloseKillMove = Jaw_Stab,
        ConditionLowerChanceOneIn = 25,
        ConditionMax = 12,
        CritDmgMultiplier = 4.5,
        CriticalChance = 55.0,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 2,
        DoorHitSound = FightingKnifeHit,
        DropSound = FightingKnifeDrop,
        HitFloorSound = FightingKnifeHit,
        HitSound = FightingKnifeHit,
        IdleAnim = Idle_Weapon2,
        ImpactSound = FightingKnifeHit,
        IsAimedHandWeapon = true,
        KnockBackOnNoDeath = false,
        KnockdownMod = 0.0,
        MaxDamage = 1.5,
        MaxHitcount = 1,
        MaxRange = 0.9,
        MetalValue = 30.0,
        MinAngle = 0.65,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 2.0,
        PushBackMod = 0.03,
        RunAnim = Run_Weapon2,
        SplatBloodOnNoDeath = true,
        SplatNumber = 4,
        SubCategory = Stab,
        EnduranceMod = 0.70,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Stab,
        SwingSound = FightingKnifeSwing,
        Swingtime = 2.0,
        TreeDamage = 0,
        WeaponLength = 0.25,
        WeaponSprite = LN.NW_NWMFknife,
        Tags = base:cutplant;base:sharpknife;base:butcheranimal;base:sharpenable;base:killanimal;base:hasmetal,
        Sharpness = 1.0,

    }

    item Infantry_Machete_NWMF
    {
        DisplayName= Infantry Machete |N.W.M.F.|,
        DisplayCategory = WeaponCrafted,
        ItemType = base:weapon,
        Weight = 2.0,
        needTobeLearn = true,
        Icon = NW_Milmachete,
        AttachmentType = Sword,
        BaseSpeed = 1.0,
        BreakSound = MacheteBreak,
        Categories = base:longblade,
        ConditionLowerChanceOneIn = 28,
        ConditionMax = 15,
        CritDmgMultiplier = 5.0,
        CriticalChance = 30.0,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 12,
        DoorHitSound = MacheteHit,
        DropSound = MacheteDrop,
        HitFloorSound = MacheteHit,
        HitSound = MacheteHit,
        ImpactSound = MacheteHit,
        KnockBackOnNoDeath = false,
        KnockdownMod = 2.0,
        MaxDamage = 2.5,
        MaxHitcount = 2,
        MaxRange = 1.23,
        MinAngle = 0.7,
        MinDamage = 2.0,
        MinRange = 0.61,
        MinimumSwingtime = 4.0,
        PushBackMod = 0.35,
        SplatBloodOnNoDeath = true,
        SplatNumber = 1,
        SubCategory = Swinging,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Bat,
        SwingSound = MacheteSwing,
        Swingtime = 4.0,
        TreeDamage = 10,
        WeaponLength = 0.3,
        WeaponSprite = LN.NW_NWMFmachete,
        Tags = base:ignorezombiedensity;base:cutplant;base:sharpknife;base:butcheranimal;base:sharpenable;base:hasmetal,
        Sharpness = 1.0,
        OnBreak = OnBreak.Machete,
    }

    item Guardians_Claw_NWMF
    {
        DisplayName= Guardians Claw |N.W.M.F.|,
        DisplayCategory = WeaponCrafted,
        ItemType = base:weapon,
        Weight = 3.0,
        needTobeLearn = true,
        Icon = NW_Milnaginata,
        AttachmentType = Shovel,
        BreakSound = SpearHuntingKnifeBreak,
        Categories = base:spear,
        ConditionLowerChanceOneIn = 15,
        ConditionMax = 12,
        CritDmgMultiplier = 5.0,
        CriticalChance = 25.0,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 7,
        DoorHitSound = SpearHuntingKnifeHit,
        HitFloorSound = SpearHuntingKnifeHit,
        HitSound = SpearHuntingKnifeHit,
        IdleAnim = Idle_Weapon2,
        ImpactSound = SpearHuntingKnifeHit,
        EquipSound = EntrenchingToolEquip,
        UnequipSound = EntrenchingToolUnequip,
        KnockBackOnNoDeath = false,
        KnockdownMod = 0.0,
        MaxDamage = 2.8,
        MaxHitcount = 2,
        MaxRange = 1.63,
        MinAngle = 0.55,
        MinDamage = 1.5,
        MinRange = 0.78,
        MinimumSwingtime = 2.0,
        PushBackMod = 0.3,
        RunAnim = Run_Weapon2,
        SoundMap = SpearStab SpearHuntingKnifeStab,
        SplatBloodOnNoDeath = false,
        SplatNumber = 1,
        SubCategory = Spear,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Spear,
        SwingSound = SpearHuntingKnifeSwing,
        Swingtime = 2.0,
        TreeDamage = 1,
        TwoHandWeapon = true,
        EnduranceMod = 0.85,
        WeaponSprite = LN.NW_NWMFnaginata,
        Tags = base:fishingspear;base:sharpenable;base:hasmetal,
        Sharpness = 1.0,


    }


    item Makeshift_Spear_NWMF
    {
        DisplayName= Provisional Spear |N.W.M.F.|,
        DisplayCategory = WeaponCrafted,
        ItemType = base:weapon,
        Weight = 3.0,
        needTobeLearn = true,
        Icon = NW_Milspear,
        AttachmentType = Shovel,
        BreakSound = SpearHuntingKnifeBreak,
        Categories = base:spear,
        ConditionLowerChanceOneIn = 12,
        ConditionMax = 10,
        CritDmgMultiplier = 5.0,
        CriticalChance = 25.0,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 7,
        DoorHitSound = SpearHuntingKnifeHit,
        HitFloorSound = SpearHuntingKnifeHit,
        HitSound = SpearHuntingKnifeHit,
        IdleAnim = Idle_Weapon2,
        ImpactSound = SpearHuntingKnifeHit,
        KnockBackOnNoDeath = false,
        KnockdownMod = 0.0,
        MaxDamage = 2.0,
        MaxHitcount = 2,
        MaxRange = 1.50,
        MinAngle = 0.65,
        MinDamage = 1.2,
        MinRange = 0.70,
        MinimumSwingtime = 2.0,
        PushBackMod = 0.3,
        RunAnim = Run_Weapon2,
        SoundMap = SpearStab SpearHuntingKnifeStab,
        SplatBloodOnNoDeath = false,
        SplatNumber = 1,
        SubCategory = Spear,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Spear,
        SwingSound = SpearHuntingKnifeSwing,
        Swingtime = 2.0,
        TreeDamage = 1,
        TwoHandWeapon = true,
        WeaponSprite = LN.NW_NWMFspear,
        Tags = base:fishingspear;base:sharpenable;base:hasmetal,
        Sharpness = 1.0,


    }



    item Heavy_Baton_NWMF
    {
        DisplayName= Blunt Trauma |N.W.M.F.|,
        DisplayCategory = WeaponCrafted,
        ItemType = base:weapon,
        Weight = 3.0,
        needTobeLearn = true,
        Icon = NW_Milheavybaton,
        AttachmentType = Sword,
        BreakSound = BlockMaceBreak,
        Categories = base:smallblunt,
        ConditionLowerChanceOneIn = 25,
        ConditionMax = 15,
        CritDmgMultiplier = 5.0,
        CriticalChance = 40.0,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 10,
        DoorHitSound = BlockMaceHit,
        HitFloorSound = BlockMaceHit,
        HitSound = MaceHit,
        IdleAnim = Idle_Weapon2,
        ImpactSound = BlockMaceHit,
        KnockBackOnNoDeath = true,
        KnockdownMod = 0.0,
        MaxDamage = 2.4,
        MaxHitcount = 3,
        MaxRange = 1.22,
        MinAngle = 0.65,
        MinDamage = 1.2,
        MinRange = 0.60,
        MinimumSwingtime = 2.0,
        PushBackMod = 0.55,
        RunAnim = Run_Weapon2,
        SplatBloodOnNoDeath = true,
        SplatNumber = 1,
        SubCategory = Swinging,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Bat,
        SwingSound = BlockMaceSwing,
        Swingtime = 3.0,
        EnduranceMod = 0.75,
        TreeDamage = 0,
        TwoHandWeapon = false,
        WeaponSprite = LN.NW_NWMFflashlightbaton,
        Tags = base:fishingspear;base:hasmetal,



    }


    item Advanced_Knife_NWMF
    {
        DisplayName= Bloody Demise |N.W.M.F.|,
        DisplayCategory = WeaponCrafted,
        ItemType = base:weapon,
        Weight = 1.0,
        needTobeLearn = true,
        Icon = NW_Miladvancedknife,
        AimingMod = 0.8,
        AttachmentType = Knife,
        BreakSound = FightingKnifeBreak,
        Categories = base:smallblade,
        CloseKillMove = Jaw_Stab,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 10,
        CritDmgMultiplier = 5.0,
        CriticalChance = 55.0,
        DamageCategory = Slash,
        DamageMakeHole = true,
        DoorDamage = 1,
        DoorHitSound = FightingKnifeHit,
        DropSound = FightingKnifeDrop,
        HitFloorSound = FightingKnifeHit,
        HitSound = FightingKnifeHit,
        IdleAnim = Idle_Weapon2,
        ImpactSound = FightingKnifeHit,
        IsAimedHandWeapon = true,
        KnockBackOnNoDeath = false,
        KnockdownMod = 0.0,
        MaxDamage = 1.7,
        MaxHitcount = 2,
        MaxRange = 1.0,
        MetalValue = 30.0,
        MinAngle = 0.90,
        MinDamage = 0.9,
        MinRange = 0.61,
        MinimumSwingtime = 2.0,
        PushBackMod = 0.03,
        RunAnim = Run_Weapon2,
        SplatBloodOnNoDeath = true,
        SplatNumber = 5,
        SubCategory = Stab,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Stab,
        SwingSound = FightingKnifeSwing,
        Swingtime = 2.0,
        TreeDamage = 0,
        WeaponLength = 0.25,
        WeaponSprite = LN.NW_NWMFadvancedknife,
        Tags = base:cutplant;base:sharpknife;base:butcheranimal;base:sharpenable;base:killanimal;base:hasmetal,
        Sharpness = 1.0,

    }


	
}